Exodus: Rising Environment Visual Development and Concept Art.
Concept art for various environmental assets and visual development for Exodus: Rising (currently known as Forsaken Realms: Vahrin's Call).
https://linktr.ee/titan_roc
A tavern.
Visual Development guidelines to assist a 3D artist when making buildings in 3D.
Side and breakdown of the tavern.
Concepts of other buildings.
interior Vis Dev to get a feel for the set dressing in this sort of environment.
At one point there was an overgrown arena where the player fights waves of enemies, here a quick architectural exploration.
Visual development painting of a building in the commons district.
A vis dev exploration in a more realistic style of a street at dusk.
A slight variation of the street being waterlogged and un-checked plant growth.
The palace grounds during dusk, at the time the whole game was supposed to be set at the same time of day.
The eerie forest, beset but horrors beyond the fog.
A vis dev sketch of a daylit street.
A neglected fountain prop with a cool fish statue as the centerpiece.
A Night statue to decorate the garden, the owner being high class they need statues that show off there status.
Decorative sconces and tree cages.
Various pots and earns to decorate the garden with.
A Gazebo for fancy functions and such.
Flavour assets to bring some character to the buildings.
Walls trimsheet concepts.
Windows and doors trimsheet concepts.
Rooftop trimsheet concepts.
Building concept thumbs for the farmland section of the game.
Thumbnails for bandit constructions found throughout the game.
The same bandits build an array of interactable traps. This one is a spring loaded spike wall.
A bandit made swinging log trap.
A spiked barricade wall.
A volatile potion dropper.
Initial concept thumbnails for the general architecture for the magus estate. The layout of the building was already designed by the level designer, so a sketch-over was in order.
The magus estates where supposed to be manors for the high society of the city.
Roofs and building facades.
Walls, doors and windows.
Front door and awning.
Archways.
Balcony and stairs.
Concept art of the modular pieces that make up the main body of a gatehouse in the game.
Thumbnail exploration for modular stone pillars.
Doors, ladders, stairs, parapets; all modular piece concepts to fit into the construction of gatehouses.